Emp Info

May. 6th, 2017 11:17 pm
strategyguide: (Default)
ROBIN
Player: Stark
Canon: Fire Emblem Awakening
Canon Point: Ch. 21
Alignment: Piphron
Date of Entry: 05/06/2017






Background: Link here.

Given the way the players decisions can change small details about the character and how the story ends, I wish to clarify a few things: Robin is a male, and and I am leaving the details of his marriage ambiguous for the sake of simplicity. I will also leave the nuances of Chrom's marriage in canon (and, subsequently, who Lucina's mother is) ambiguous if it ever comes up in gameplay. Along this line, if a Morgan arrives in a future app cycle (or any other children who want Robin as their father) we can hash out the details as a cast at that time.

Personality: Although he is described as being the most mysterious among the Shepherds due to his lack of memory and shrouded origins, Robin is a congenial individual and a creative tactician whose strategies-- though called 'crazy'-- are unparalleled in their brilliance and effectiveness. Despite his amnesia, Robin doesn't angst over it. Instead, he cherishes each of the friendships he's made since joining the Shepherds, and the memories he has made has become his new narrative in his life. He is highly perceptive of the feelings of the people around him partly in thanks to his strategic mindset, and he is able to see through ruses or cut to the heart of the issues bothering his comrades in the span of a few conversations. Additionally, he is highly tolerant of the variety of quirks among his peers and is willing to play along with them-- even when it takes a physical toll on him. In his campaign to get fit with Sully, for example, he went and devoured a handful of the same seaweed that had given Sully severe digestive problems because she didn't use the supplement as directed. Sharing the pain with her only felt right in his mind, especially since he was the one who provided the seaweed in the first place! Not even Frederick, the wary knight, is immune-- Robin teased him about eating bear throughout their process of helping Frederick's tolerance for wild meats-- at one point just to get petty revenge on Frederick for comparing Robin to the likes of a savage for being willing to eat such foodstuffs-- and even bestowed the moniker 'Fredericson' upon him during this process.

While he is among the calmer of the Shepherds, it's plain that he's not above his own brand of whimsical play.

However, there are also times when the antics of his fellow Shepherds do drive him to exasperation. Gaius and his repeated offers of sweets and other sundry items in order to placate an imagined threat of blackmail from Robin after Robin caught sight of his prison tattoo is an example of this. Gaius' repeated offers of gifts and presents to 'break even' drove Robin to the point where he raised his voice in his frustration-- only to learn that, in Gaius experience, there is no such thing as a 'favor'. It was only then that Robin realized what was happening, and he told Gaius an embarrassing secret to fulfill Gaius' needs in that moment.

He is fond of reading in his free time and, despite his tactical capabilities, has been known to lose strategy games because of his unwillingness to sacrifice a single pawn in order to win. This tendency shows in his battle strategies, where he relies on diversions and deceptions like allowing half of a naval fleet to go up in flames after ensuring all of the soldiers were safely aboard other vessels in order to make their enemies believe they have actually won the battle-- when the reality is actually the reverse. He cares deeply about his companions, but is also proud of his skills as a strategist; losing repeated chess games against Virion is enough to make him feel dejected, even though it's his care for the lives of everyone in the army that has allowed the Shepherds to come as far as they have. His support conversations with Tiki, the Voice of the Divine Dragon Naga, lampshades this; Tiki repeatedly points out that Robin's kind heart is a big part of why she compares him to the legendary Hero King Marth, despite the fact that Lucina is the one who bears an uncanny physical resemblance to him.

Indeed, it is Robin's big heart and ability to see beyond slights both current and in the past that allow Robin to see the potential for alliances among those who used to be enemies. Tharja's recruitment on the Plegain battlefield and Gaius recruitment during his participation in an attempt to assassinate Lady Emmeryn are examples of this-- as is his willingness to fight beside the likes of the Mad King Gangrel, who catalyzed a war with Ylisse during the first arc of the game before he was overthrown. Lon'qu is also a former enemy, who fought against the Shepherds during the battle to decide who the next Khan of Regna Ferox would be. Henry, similarly, is a black mage who defected from Plegia at the onset of a battle. All of these people over the course of the game become a part of the collective bonds, the invisible ties that hold the Shepherds together-- and ultimately are part of the reason why Robin is able to maintain his existance in the world if the players take that option in the finale of the game.

Beyond his tactical skills, Robin also has his insecurities regarding the more mundane aspects of life. He isn't terribly confident in his cooking abilities despite his willingness to eat darn near anything that's placed in front of him, and there are points when he questions whether he actually belongs by Chrom's side. Lady Emmeryn's fall in Plegia is an example of this, because Robin ultimately blamed himself for the Exalt's apparent death despite the fact that Emmeryn ultimately took the decision out of everyone's hands.

The reveal that Robin was born to be a vessel for the Fell Dragon Grima was a crushing blow to his spirit that shook his confidence even in himself. The suggestion from Lucina that Robin may indeed be the one to deliver the killing blow to Chrom-- and become history's villain that causes her bleak future-- didn't help in this matter in the least. His trust in himself, and whether or not the rest of the Shepherds could even trust the hands of someone whose body could be taken over in an instant and used against them, shook Robin to the point that-- depending on player choice-- he was willing to let Lucina kill him to prevent that fate from happening. Chrom's kind support despite the dire circumstances of having lost the Fire Emblem to the Grimleal helped Robin reaffirm the truth for himself.

Because, no matter what one future may dictate, it is only one future. 'Fate' wasn't something that controlled their lives, but something that was in their hands. They had already changed 'fate' through the bonds formed with Chrom and the rest of the Shepherds, and 'fate' could be changed again by their will.

Abilities: Robin is a versatile person to have by your side on the battlefield both due to his combat skills and his analytic talents. Being both a swordsman and a mage capable of a variety of elemental magic, Robin also has a keen eye for analysis that allows him to understand the core of his enemies with only a glance. The latter is partly to explain the gameplay mechanic of how the Player is able to see the specific stats of friendly and enemy soldiers on the field, and see the odds of winning an encounter before making a decision. These skills play a large role in Robin's ability to create clever strategies that seem outlandish at a glance but somehow manage to work out in the end despite how dire the odds are.

As a note: despite being a vessel for the Fell Dragon Grima, Robin is not able to learn dark magic skills by ordinary means.

Beyond his skills as a warrior, Robin is also an avid reader with a fondness for history-- although he will read fictional works that strike his interest. He is also excellent at understanding and befriending a variety of people from all different backgrounds and winning them over to his side with his kind and open-hearted personality.

Alignment: Piphron-- simply because it's his trust and faith in his friends that ultimately allow him to keep his life depending on what the Player chooses the ending to be. This is reinforced in his appearances in other media, where he can be heard making declarations about how his bonds with his friends literally give him strength.

On the negative side, I'm also choosing this because his trust in himself both as a tactician and an individual wavers quite a bit later in canon... but, it's also through his belief and trust in his friends that he finds the strength to trust himself again.
strategyguide: (Default)



☄ First Impressions

♚ VISUAL: Robin is a visually unimposing man whose most striking features are his ash-white hair and the heavy hooded cloak he wears in almost any season or climate. He's not particularly tall or muscled, but there is a quiet strength about him that is equal parts due to his personality and something more arcane. His smile is quick and genuine; there are no lies in his eyes.
♚ FASHION: Is one thing that he doesn't particularly think about. He prefers to keep to the comfortable layered clothes he was found in, and if given a choice would lean toward neutrals and dark colors. He's fond of his overcoat, but he's also aware that it's aging and periodically drops by the markets to see if he can find a replacement.
♚ DEMEANOUR: He is nothing if not friendly and optimistic. Quick to help those in need, Robin often comes up with strategies that seem 'crazy' at first, but work nonetheless-- however he remains humble. Robin sees is tactical mind as his greatest strength and, although he is proud of it, he doesn't brag or try to upstage anyone.
♚ SOUND: Here's how it's done!
♚ SCENT: Dust, old books, and a summer breeze
♚ MENTAL INFORMATION: Robin is an amnesiac whose memory only begins two years prior to his current canonpoint. Otherwise, he is fairly ordinary-- if gifted with an analytical mind.
♚ MAGICAL INFORMATION: Here's where it gets tricky. Robin himself is a talented mage capable of wielding a variety of elemental strikes with few limits. However, he was also born to be the vessel of the Fell Dragon Grima-- as evidenced by the brand on his right hand. The latter detail is noticeable to those who are of sufficient magical awareness, as the slumbering Manakete, Tiki, who serves as The Voice for the Divine Dragon Naga, noted briefly on their first meeting that the two of them were 'alike'.

This status of Robin's makes little difference to his overall abilities or skill set. As a note: he's not able to wield dark magic under normal conditions.

☄ OOC

♚ BACKTAGGING: Yes
♚ FOURTHWALLING: Please, no.
♚ PHYSICAL AFFECTION: Sure!
♚ PHYSICAL VIOLENCE: Sure!
♚ RELATIONSHIPS: Sure!

HMD

Apr. 26th, 2017 10:57 pm
strategyguide: (that's tactics)
Questions or comments about how I'm playing Robin? Post them here!

Anon is on and IP Logging is off.

App to Emp

Apr. 16th, 2017 12:11 pm
strategyguide: (Default)
⌈ PLAYER SECTION ⌉

Player: Stark
Contact: [plurk.com profile] starkxravingxmad
Age: 29
Current Characters: Shin-Ah [personal profile] farseen


⌈ CHARACTER SECTION ⌉

Character: Robin
Age: Early-Mid 20s
Canon: Fire Emblem: Awakening
Canon Point: End of Chapter 21

Background: Link here.

Given the way the players decisions can change small details about the character and how the story ends, I wish to clarify a few things: Robin is a male, and and I am leaving the details of his marriage ambiguous for the sake of simplicity. I will also leave the nuances of Chrom's marriage in canon (and, subsequently, who Lucina's mother is) ambiguous if it ever comes up in gameplay. Along this line, if a Morgan arrives in a future app cycle (or any other children who want Robin as their father) we can hash out the details as a cast at that time.

Personality: Although he is described as being the most mysterious among the Shepherds due to his lack of memory and shrouded origins, Robin is a congenial individual and a creative tactician whose strategies-- though called 'crazy'-- are unparalleled in their brilliance and effectiveness. Despite his amnesia, Robin doesn't angst over it. Instead, he cherishes each of the friendships he's made since joining the Shepherds, and the memories he has made has become his new narrative in his life. He is highly perceptive of the feelings of the people around him partly in thanks to his strategic mindset, and he is able to see through ruses or cut to the heart of the issues bothering his comrades in the span of a few conversations. Additionally, he is highly tolerant of the variety of quirks among his peers and is willing to play along with them-- even when it takes a physical toll on him. In his campaign to get fit with Sully, for example, he went and devoured a handful of the same seaweed that had given Sully severe digestive problems because she didn't use the supplement as directed. Sharing the pain with her only felt right in his mind, especially since he was the one who provided the seaweed in the first place! Not even Frederick, the wary knight, is immune-- Robin teased him about eating bear throughout their process of helping Frederick's tolerance for wild meats-- at one point just to get petty revenge on Frederick for comparing Robin to the likes of a savage for being willing to eat such foodstuffs-- and even bestowed the moniker 'Fredericson' upon him during this process.

While he is among the calmer of the Shepherds, it's plain that he's not above his own brand of whimsical play.

However, there are also times when the antics of his fellow Shepherds do drive him to exasperation. Gaius and his repeated offers of sweets and other sundry items in order to placate an imagined threat of blackmail from Robin after Robin caught sight of his prison tattoo is an example of this. Gaius' repeated offers of gifts and presents to 'break even' drove Robin to the point where he raised his voice in his frustration-- only to learn that, in Gaius experience, there is no such thing as a 'favor'. It was only then that Robin realized what was happening, and he told Gaius an embarrassing secret to fulfill Gaius' needs in that moment.

He is fond of reading in his free time and, despite his tactical capabilities, has been known to lose strategy games because of his unwillingness to sacrifice a single pawn in order to win. This tendency shows in his battle strategies, where he relies on diversions and deceptions like allowing half of a naval fleet to go up in flames after ensuring all of the soldiers were safely aboard other vessels in order to make their enemies believe they have actually won the battle-- when the reality is actually the reverse. He cares deeply about his companions, but is also proud of his skills as a strategist; losing repeated chess games against Virion is enough to make him feel dejected, even though it's his care for the lives of everyone in the army that has allowed the Shepherds to come as far as they have. His support conversations with Tiki, the Voice of the Divine Dragon Naga, lampshades this; Tiki repeatedly points out that Robin's kind heart is a big part of why she compares him to the legendary Hero King Marth, despite the fact that Lucina is the one who bears an uncanny physical resemblance to him.

Indeed, it is Robin's big heart and ability to see beyond slights both current and in the past that allow Robin to see the potential for alliances among those who used to be enemies. Tharja's recruitment on the Plegain battlefield and Gaius recruitment during his participation in an attempt to assassinate Lady Emmeryn are examples of this-- as is his willingness to fight beside the likes of the Mad King Gangrel, who catalyzed a war with Ylisse during the first arc of the game before he was overthrown. Lon'qu is also a former enemy, who fought against the Shepherds during the battle to decide who the next Khan of Regna Ferox would be. Henry, similarly, is a black mage who defected from Plegia at the onset of a battle. All of these people over the course of the game become a part of the collective bonds, the invisible ties that hold the Shepherds together-- and ultimately are part of the reason why Robin is able to maintain his existance in the world if the players take that option in the finale of the game.

Beyond his tactical skills, Robin also has his insecurities regarding the more mundane aspects of life. He isn't terribly confident in his cooking abilities despite his willingness to eat darn near anything that's placed in front of him, and there are points when he questions whether he actually belongs by Chrom's side. Lady Emmeryn's fall in Plegia is an example of this, because Robin ultimately blamed himself for the Exalt's apparent death despite the fact that Emmeryn ultimately took the decision out of everyone's hands.

The reveal that Robin was born to be a vessel for the Fell Dragon Grima was a crushing blow to his spirit that shook his confidence even in himself. The suggestion from Lucina that Robin may indeed be the one to deliver the killing blow to Chrom-- and become history's villain that causes her bleak future-- didn't help in this matter in the least. His trust in himself, and whether or not the rest of the Shepherds could even trust the hands of someone whose body could be taken over in an instant and used against them, shook Robin to the point that-- depending on player choice-- he was willing to let Lucina kill him to prevent that fate from happening. Chrom's kind support despite the dire circumstances of having lost the Fire Emblem to the Grimleal helped Robin reaffirm the truth for himself.

Because, no matter what one future may dictate, it is only one future. 'Fate' wasn't something that controlled their lives, but something that was in their hands. They had already changed 'fate' through the bonds formed with Chrom and the rest of the Shepherds, and 'fate' could be changed again by their will.

Abilities: Robin is a versatile person to have by your side on the battlefield both due to his combat skills and his analytic talents. Being both a swordsman and a mage capable of a variety of elemental magic, Robin also has a keen eye for analysis that allows him to understand the core of his enemies with only a glance. The latter is partly to explain the gameplay mechanic of how the Player is able to see the specific stats of friendly and enemy soldiers on the field, and see the odds of winning an encounter before making a decision. These skills play a large role in Robin's ability to create clever strategies that seem outlandish at a glance but somehow manage to work out in the end despite how dire the odds are.

As a note: despite being a vessel for the Fell Dragon Grima, Robin is not able to learn dark magic skills by ordinary means.

Beyond his skills as a warrior, Robin is also an avid reader with a fondness for history-- although he will read fictional works that strike his interest. He is also excellent at understanding and befriending a variety of people from all different backgrounds and winning them over to his side with his kind and open-hearted personality.

Alignment: Piphron-- simply because it's his trust and faith in his friends that ultimately allow him to keep his life depending on what the Player chooses the ending to be. This is reinforced in his appearances in other media, where he can be heard making declarations about how his bonds with his friends literally give him strength.

On the negative side, I'm also choosing this because his trust in himself both as a tactician and an individual wavers quite a bit later in canon... but, it's also through his belief and trust in his friends that he finds the strength to trust himself again.

Other: While Robin is technically a vessel for the dragon Grima, this status doesn't give him any special abilities beyond what is specific to the narrative. It shouldn't effect normal gameplay in this context-- although Robin may still have his nightmares and occassional bouts of migraines if there is an appropriate trigger within gameplay.

Addition, Robin's suceptibility to having his actions being controlled with others will likely be a non-issue. In canon, the ones who have this capacity are those who are directly connected to his origins or those who are directly associated with Grima. In practical play within a game, only a player character with sufficient reason and who is more powerful than those who can do this in canon would be able to do something similar.

Robin himself does not have the capacity to control others in a similar manner.

⌈ SAMPLE SECTION ⌉


General Sample: Link on the TDM

Emotion Sample: With Penelo and With Allura.

Questions: N/A
strategyguide: (Default)
PLAYER
YOUR NAME: Stark
18+?: Yes
CONTACT: [plurk.com profile] starkxravingxmad
CHARACTERS IN GAME: n/a
RESERVATION LINK: n/a

CHARACTER: CANON SECTION
NAME: Robin
AGE: Unspecified; Assumed to be in his early 20s
CANON: Fire Emblem: Awakening

CANON HISTORY: Link here.

Given the way the players decisions can change small details about the character and how the story ends, I wish to clarify a few things. Firstly: Robin is a male, and unmarried for the sake of simplicity. I will leave the nuances of Chrom's marriage in canon (and, subsequently, who Lucina's mother is) ambiguous if it ever comes up in gameplay. Along this line, Robin has yet to meet his child, Morgan, or any other children that he may have with whomever his wife ends up being.

Secondly: I wish to play it so that Robin made the decision to deliver the finishing blow upon Grima himself-- at the cost of his own life, unless his bonds with the rest of the Shepherds is strong enough to allow him to continue with his life.

CANON PERSONALITY:

SKILLS/ABILITIES: Robin is a unit of the Tactician class-- meaning that he is skilled with swords, elemental magic, and has a keen eye for analysis that allows him to understand the core of his enemies with only a glance. The latter is partly to explain the gameplay mechanic of how the Player is able to see the specific stats of friendly and enemy soldiers on the field, and see the odds of winning an encounter before making a decision. As a note: despite being a vessel for the Fell Dragon Grima, Robin is not able to learn dark magic skills by ordinary means.

To make play easier in a game, I will not be playing Robin beyond his base class.

In addition to the combat skills, Robin also has two class skills called Veteran and Solidarity-- both of these skills allow paired up and adjacent allies to have a higher rate of EXP gain and an increased chance of landing a Critical Hit or of evading a blow. In narrative practice, these can be extrapolated as being an extension of Robin's pedantic habits and his gregarious, open nature.

Beyond the class related and combat skills, Robin is also an avid reader with a fondness for history-- although he will read fictional works that strike his interest. He is excellent at reading and befriending a variety of people from all different backgrounds, and the people who encounter him generally have a positive opinion of his nature.

CHARACTER: AU SECTION
AU NAME: Robin Thorrsson
AU AGE: 30
PHYSICAL DIFFERENCES: Besides the fact that Robin is obviously older than his canon counterpart, his hair and eyes are also a natural brown and build is somewhat more solid and muscular than it would be in canon-- thanks to a lifetime with a proper diet and his military training.

Additionally, he doesn't bear the Mark of Grima on his right hand.

AU HISTORY:
AU PERSONALITY:

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Robin

May 2017

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